Build Logs
4 articles
Running TRELLIS.2 on a Mac (3/3): The Optimizations That Actually Won
The optimizations that survived measurement: load time cut 5x, mesh extraction 67x, and a sixth twist that overturned my own conclusion about MPS attention.
Running TRELLIS.2 on a Mac (2/3): Five Bottlenecks I Guessed Wrong
Five confident guesses about where the Apple Silicon port was slow — and how honest measurement killed every one, plus the profiling methodology that made the numbers trustworthy.
Running TRELLIS.2 on a Mac (1/3): Porting a CUDA-Only Image-to-3D Model to Apple Silicon
How I got Microsoft's CUDA-only image-to-3D model (TRELLIS.2) to run on Apple Silicon: an idempotent patcher, swapping the CUDA kernels out one by one, and the first generation.


One Session with Claude Fable 5 Un-Stuck My Abandoned Three.js Game
My son-inspired Three.js endless runner sat abandoned for nine months: no physics, horror-movie visuals, no real gameplay. One session with Claude Fable 5 produced 48 commits and solved exactly the systems that had me stuck — then export controls took the model offline that same day.